CfP verlängert: 4th European Immersive Education Summit

For all who want to be part of the „4th European Immersive Education Summit“ in Vienna in November this year: The deadline was extended to 2014 July 20. Behind the „Immersive Education“ stand an impressing network of enterprises and NGO – from INTEL zu UNESCO, from Gates Foundation to Disney. Sounds interesting? More here. If you contribute to the IVLEATE14, it might be possible that I’ll read your contribution ;).

Continuing the success of the Immersive Education conference series, the fourth European Immersive Education (E-iED) Summit theme is:

„Science meets Business – From Innovative Research to Successful Services and Products”

The objective of the E-iED Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. E-iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

The E-iED Summit consists of scientific presentations, poster sessions, panel discussions, and break-out sessions. A newly introduced hands-on demo stream combines a short paper presentation with an extended hands-on presentation for the attendees.  Following a bottom-up approach, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will also offer a platform to explore research collaborations and give international research consortiums room to share their results.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices

  • Behavioral and Pedagogical Analysis

  • Games and Entertainment

  • A Glance into the Future: Innovations, Challenges and Applications

  • Art and Creativity

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